Closed jdiegod closed 12 years ago
is the geometry ok ?
The wireframe looks ok, the only md2 characters it displays ok is the ratamahatta.js the one that comes with the examples. If you convert the same ratamahatta.md2 (the one that comes wih the examples) with the md2 to JSON converter the skin looks different. I've tried to convert the md2 character with the latest versions of Opera, Chrome and Firefox.
so my guess is that you hit the 'y mirror' in the texture mapping
the way Y are handled in r50 and r51 have been inverted
the converter has been done before. so, under the assumption that my guess is correct,you need to port the converter
Sorry but I didn't understand what you mean with "you need to port the converter"...
make it such that the UV are inverted.
"texture coordinates aren't anymore flipped in the geometries, instead textures have flipY property (true by default); all models need to be " search this in https://github.com/mrdoob/three.js/wiki/Migration for details
On Wed, Sep 26, 2012 at 6:12 AM, jdiegod notifications@github.com wrote:
Sorry but I didn't understand what you mean with "you need to port the converter"...
— Reply to this email directly or view it on GitHubhttps://github.com/jeromeetienne/tquery/issues/228#issuecomment-8878473.
I downloaded the r49 and it works ok! Thanks for the tip
on the loader :)
Pass on irc and we will chat
Hi everyone recently i converted a md2 character to JSON but for some reason doesnt matter which md2 character i convert the skin of the character doesnt load correctly, any ideas for this issue?