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jeske
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SimpleScene
Simple 3D scene manager in C# and OpenTK / OpenGL
https://github.com/jeske/SimpleScene/wiki
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#9
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HoneyHazard
closed
9 years ago
HoneyHazard
commented
9 years ago
integrated simple shadowmap, parallel split shadowmap, poisson sampling into one branch
pssm prepare-for-render logic reduced to two passes; depth clamping utilized; extending to shadow casters now used for the frustum test
shadowmap code reorganization
code reorganization and more functionality in shader variable use
sun flare sprite details decouped from the sun flare rendering class
SSLight functionality split into SSLightBase and SSDirectionalLight