It seems like tile values that point to non existent players is intentional, so we shouldn't throw an assertion error.
Unfortunately this also means that if there is ever a bug causing tiles from disconnected players to not get cleaned up, we will never find out. But that's a trade off I'm willing to make.
Potential fix for #122
It seems like tile values that point to non existent players is intentional, so we shouldn't throw an assertion error. Unfortunately this also means that if there is ever a bug causing tiles from disconnected players to not get cleaned up, we will never find out. But that's a trade off I'm willing to make.