Closed PixelVision8 closed 7 years ago
Basically, this is happening when trying to read tile data in the TilemapChip on line 249. The error can be reproduced by loading the File Picker Tool and changing the open button x value off the screen (or any button).
This should fail silently and just not draw the tiles to the map.
This is now fixed. Out of bounds tiles will no longer throw and error and should wrap around like other texture data does in the renderer.
Ran into an error where trying to draw tiles outside of the tilemap's bounds throws an error.
Here is the full output from Unity: