Closed PixelVision8 closed 6 years ago
Looks like there is an error when taking a 3 track song and making it a 4 track song.
IndexOutOfRangeException: Array index is out of range. GameCreator.Chips.GCSfxrMusicChip.GenerateSong () (at Assets/GameCreator/Scripts/GameCreator/Chips/GCSfxrMusicChip.cs:815) GameCreator.Bridges.GameEditor.GenerateSong () (at Assets/GameCreator/Scripts/GameCreator/Bridges/GameEditor.cs:878) (wrapper dynamic-method) System.Runtime.CompilerServices.ExecutionScope.lambda_method (System.Runtime.CompilerServices.ExecutionScope,object,object[]) <IL 0x0000b, 0x000a4> MoonSharp.Interpreter.Interop.MethodMemberDescriptor.Execute (MoonSharp.Interpreter.Script,object,MoonSharp.Interpreter.ScriptExecutionContext,MoonSharp.Interpreter.CallbackArguments) (at Assets/UnityRunner/Assets/Plugins/MoonSharp/Interpreter/Interop/StandardDescriptors/ReflectionMemberDescriptors/MethodMemberDescriptor.cs:195) MoonSharp.Interpreter.Interop.OverloadedMethodMemberDescriptor.PerformOverloadedCall (MoonSharp.Interpreter.Script,object,MoonSharp.Interpreter.ScriptExecutionContext,MoonSharp.Interpreter.CallbackArguments) (at Assets/UnityRunner/Assets/Plugins/MoonSharp/Interpreter/Interop/StandardDescriptors/ReflectionMemberDescriptors/OverloadedMethodMemberDescriptor.cs:153) MoonSharp.Interpreter.Interop.OverloadedMethodMemberDescriptor/<GetCallback>c__AnonStorey0.<>m__0 (MoonSharp.Interpreter.ScriptExecutionContext,MoonSharp.Interpreter.CallbackArguments) (at Assets/UnityRunner/Assets/Plugins/MoonSharp/Interpreter/Interop/StandardDescriptors/ReflectionMemberDescriptors/OverloadedMethodMemberDescriptor.cs:425) MoonSharp.Interpreter.CallbackFunction.Invoke (MoonSharp.Interpreter.ScriptExecutionContext,System.Collections.Generic.IList`1<MoonSharp.Interpreter.DynValue>,bool) (at Assets/UnityRunner/Assets/Plugins/MoonSharp/Interpreter/DataTypes/CallbackFunction.cs:58) MoonSharp.Interpreter.Execution.VM.Processor.Internal_ExecCall (int,int,MoonSharp.Interpreter.CallbackFunction,MoonSharp.Interpreter.CallbackFunction,bool,string,MoonSharp.Interpreter.DynValue) (at Assets/UnityRunner/Assets/Plugins/MoonSharp/Interpreter/Execution/VM/Processor/Processor_InstructionLoop.cs:720) MoonSharp.Interpreter.Execution.VM.Processor.Processing_Loop (int) (at Assets/UnityRunner/Assets/Plugins/MoonSharp/Interpreter/Execution/VM/Processor/Processor_InstructionLoop.cs:115) MoonSharp.Interpreter.Execution.VM.Processor.Call (MoonSharp.Interpreter.DynValue,MoonSharp.Interpreter.DynValue[]) (at Assets/UnityRunner/Assets/Plugins/MoonSharp/Interpreter/Execution/VM/Processor/Processor.cs:67) MoonSharp.Interpreter.Script.Call (MoonSharp.Interpreter.DynValue,MoonSharp.Interpreter.DynValue[]) (at Assets/UnityRunner/Assets/Plugins/MoonSharp/Interpreter/Script.cs:483) MoonSharp.Interpreter.Script.Call (MoonSharp.Interpreter.DynValue,object[]) (at Assets/UnityRunner/Assets/Plugins/MoonSharp/Interpreter/Script.cs:502) MoonSharp.Interpreter.Script.Call (object,object[]) (at Assets/UnityRunner/Assets/Plugins/MoonSharp/Interpreter/Script.cs:525) PixelVisionRunner.Chips.LuaGameChip.Update (single) (at Assets/UnityRunner/Assets/Runner/Scripts/Chips/LuaGameChip.cs:62) PixelVisionSDK.Chips.ChipManager.Update (single) (at Assets/UnityRunner/Assets/PixelVisionSDK/Engine/Chips/ChipManager.cs:112) PixelVisionSDK.PixelVisionEngine.Update (single) (at Assets/UnityRunner/Assets/PixelVisionSDK/Engine/PixelVisionEngine.cs:190) BaseRunner.Update () (at Assets/UnityRunner/Assets/Runner/Scripts/BaseRunner.cs:490) GameCreator.GameRunner.Update () (at Assets/GameCreator/Scripts/GameCreator/GameRunner.cs:166) GameCreator.GameCreatorRunner.Update () (at Assets/GameCreator/Scripts/GameCreator/GameCreatorRunner.cs:692)
This is fixed.
Looks like there is an error when taking a 3 track song and making it a 4 track song.