Open GoogleCodeExporter opened 9 years ago
Also here is a demo of what happens: http://fusionrp.net/testforfalco.dem
Original comment by rokro...@gmail.com
on 21 Apr 2011 at 6:01
._.
I don't have the issue, I tried the exact same thing as you did in the video. I
think your FPP is out of date, you probably have FPP in addons. The older
version of FPP overrides the newer version that might be in the latest version
of DarkRP you have.
Tested on my dedicated server with a bot, I tried it while I was allowed to
touch his props and while I was not. Neither of those situations led to the
spamming.
Original comment by fpeijnen...@gmail.com
on 11 May 2011 at 3:24
Hmm this happens on quite a few servers, I don't have FPP in addons, it's
latest SVN with darkrp.
Original comment by coolfel...@live.com
on 11 May 2011 at 8:11
Also, this is played to others, is what I mean. You may not nessacarily hear
it, but it sends to the other clients, they can hear the spam, I also think it
has something to do with the radius in darkrp. Try these settings.
rp_3dvoice 1
rp_voiceradius_dynamic 0
rp_voiceradius 1
rp_alltalk 1
I think you will need a human to use to test this, as they will have to hear
the sound to know you're spamming your gravity gun on an object.
Also, grab object, spam mouse1, is what I did in the demo.
Original comment by rokro...@gmail.com
on 16 May 2011 at 2:54
( That third comment is on my other account, I just noticed it was posted from
it not rokrox@fusionrp.net, sorry. )
Also I think you can turn off punting, and it will stop the sound from spamming
others.
Original comment by rokro...@gmail.com
on 16 May 2011 at 2:58
What I find weird, is that in the latest version of FPP, you drop the object
when you try to punt it while you can't.
So you pick up an object, you punt it and it will drop to the floor in front of
you.
I remember changing this just to fix this spam sound issue. When I try it on my
server it immediately drops the prop, which means I'm not holding it anymore. I
can't spam punt on a prop that I'm not holding.
Original comment by fpeijnen...@gmail.com
on 16 May 2011 at 5:39
Are you positive you pushed that revision? I re-svn'd Darkrp on my server
yesterday, with some very small edits, like a couple addchatcommands(thank you
for this). And unless I have a variable set different I can't understand why
our servers would differ.
Original comment by rokro...@gmail.com
on 16 May 2011 at 5:43
Yeah it's in the code.
Original comment by fpeijnen...@gmail.com
on 17 May 2011 at 7:29
--Gravgun punting
function FPP.Protect.GravGunPunt(ply, ent)
if tobool(FPP.Settings.FPP_GRAVGUN.noshooting) then DropEntityIfHeld(ent) return false end
...
Original comment by fpeijnen...@gmail.com
on 17 May 2011 at 7:29
Is gravgun protection even enabled?
Original comment by fpeijnen...@gmail.com
on 17 May 2011 at 7:30
It is indeed.
Original comment by rokro...@gmail.com
on 17 May 2011 at 10:12
I just unchecked "check constrained entities" and it is working like you said
it should.
Original comment by rokro...@gmail.com
on 17 May 2011 at 10:16
But when I check it again, you still can't spam it again? that's random as
hell..
Original comment by rokro...@gmail.com
on 17 May 2011 at 10:24
I have noticed that with this, it doesn't happen with your own props, or
entities like shipments and durgz.
However it is spammable with others props, and if you pick up a shipment and
move it, with the gravity gun ofcourse, it does display globally, at least on
my server.
I can't think of any addons that would conflict, besides darkrp we have PHX3,
Wire, Money Detector, ULX, pretty much it.
My FPP gravity gun settings are:
http://fusionrp.net/gravsetting.png
Original comment by rokro...@gmail.com
on 4 Jun 2011 at 11:06
I was just able to reproduce this on a vanilla install of darkrp, with the
gravity gun and an entity.
Original comment by coolfel...@live.com
on 15 Jun 2011 at 3:14
It's either fixed now or it's not FPP.
Original comment by fpeijnen...@gmail.com
on 21 Jun 2011 at 5:01
Original issue reported on code.google.com by
rokro...@gmail.com
on 20 Apr 2011 at 12:43