Closed GoogleCodeExporter closed 9 years ago
Have you tried updating wiremod? I think it's wiremod messing this one up.
Original comment by fpeijnen...@gmail.com
on 3 Apr 2012 at 7:15
Well to be specific, wiremod extra's. The abomination called wire field
generator is in there.
Original comment by fpeijnen...@gmail.com
on 3 Apr 2012 at 7:22
[deleted comment]
i have updated but let me try removing it completely. also if this might
explain anything the server is on linux
Original comment by brownc...@gmail.com
on 3 Apr 2012 at 3:48
still had the door issues. when you buy the door it act likes it buys it from
you but it either does not update who the owner is or it does not add the new
owner
Original comment by brownc...@gmail.com
on 3 Apr 2012 at 11:09
/*---------------------------------------------------------------------------
Wire field generator exploit
---------------------------------------------------------------------------*/
hook.Add("OnEntityCreated", "DRP_WireFieldGenerator", function(ent)
timer.Simple(0, function(ent)
if ValidEntity(ent) and ent:GetClass() == "gmod_wire_field_device" then
local TriggerInput = ent.TriggerInput
function ent:TriggerInput(iname, value)
if value ~= nil and iname == "Distance" then
value=math.Min(value, 400);
end
TriggerInput(self, iname, value)
end
end
end, ent)
end)
this is in the Workarounds.lua file... this seems to happen right as the doors
become unownable. i dont see how it can be the cause but its the only thing i
can seem to find error wise in my server console around that time
Original comment by brownc...@gmail.com
on 6 Apr 2012 at 10:15
I know the error is happening there, the error is saying it's there.
Original comment by fpeijnen...@gmail.com
on 7 Apr 2012 at 5:56
What I do know is that this error has nothing to do with doors or door handling
code. I think there are other errors that you haven't given to me yet.
Original comment by fpeijnen...@gmail.com
on 8 Apr 2012 at 9:37
I'm setting this to invalid because I think the problem lies with you and not
DarkRP.
I'll continue to help you though if you give me more information.
Original comment by fpeijnen...@gmail.com
on 8 Apr 2012 at 9:40
well as soon as my admins actually inform me right when it happens so i can
catch the error i will post it on here. thanks for your help
Original comment by brownc...@gmail.com
on 9 Apr 2012 at 6:29
[deleted comment]
apparently all the dark rp commands stop working when this happens. maybe
something is blocking rp commands? the only other lua error i get in any of my
logs is this
Lua Error: [gamemodes/darkrp/gamemode/sv_gamemode_functions.lua:387] Model
missing: models/Mass Effect 2/player/mordin_solus.mdl
and im pretty sure that has nothing to do with it. (though something i need to
fix XD)
Also on a side note. when someone joins it has there name as nil for about 45
seconds sometimes
Original comment by brownc...@gmail.com
on 9 Apr 2012 at 6:54
ok i believe i fixed it (was having to use old .so files on my server due to
the linux versions of them being outdated) vehicles still crash my server but i
just removed the job that sells them and we are back to a seemingly fixed
server with always working doors. we will see how long it lasts though. thanks
for your help
Original comment by brownc...@gmail.com
on 12 Apr 2012 at 4:19
I've noticed that when I log off of my server, any doors I owned while on, are
no longer mine once I log back in again. Is it something on my end? I don't
like logging back in to not have my door be mine, but I don't know what to do.
It seems only the mayor and cops can keep doors even after logging out, but no
one else. Can you help in any way?
Thanks
Original comment by momof5...@gmail.com
on 29 Sep 2012 at 8:54
No, doors don't save. that's a stupid idea
Original comment by fpeijnen...@gmail.com
on 29 Sep 2012 at 8:56
Then why does it save for cops and mayors if it's not supposed to save at all?
Original comment by momof5...@gmail.com
on 29 Sep 2012 at 9:14
Those are job specific doors not player ownered doors........ also I think the
original issue was with my map. I have since changed the map and everything is
fine with my doors
Original comment by brownc...@gmail.com
on 30 Sep 2012 at 12:02
Original issue reported on code.google.com by
brownc...@gmail.com
on 2 Apr 2012 at 7:54