Closed lucaspenney closed 9 years ago
As in 3D models of bottles?
They're prop_physics_overrides, so yeah. You don't collide with them and they're simulated client side, so there shouldn't be any performance overhead. You only really notice them when someone's killed and given a lot of drinks.
Holy Crap, this is awesome. I'll build and get this deployed tonight
Rearranged some code and fixed all indentation warnings. Also added an effect of spawning bottles when [DG] players die where the number of bottles is how many drinks they were given. Can be disabled by
dg_bottledeath
cvar.