as mentioned in the post, block import leaves users with a bit of a confusing scene setup. there are some ways to solve this:
a) the instance definition collection and the geometry used in the collections could be set invisible,
this will be a bit tedious though with blocks including a lot of geometry
b) set up a new view layer that excludes all collections but the instance definitions, hide the instance definitions so they can be individually enabled to edit them. i would probably remove the geometry objects from their layer collection though, otherwise they're still going to stick around in the main view layer. or maybe recreate the layer hierarchy within the instance definitions (i have the feeling this could get out of hand real quick... :/ ).
c) any other ideas?
setup example for b) using the sample file from the forum post.
https://discourse.mcneel.com/t/using-rhino3dm-in-blender/73510/242?u=fertig
as mentioned in the post, block import leaves users with a bit of a confusing scene setup. there are some ways to solve this:
a) the instance definition collection and the geometry used in the collections could be set invisible, this will be a bit tedious though with blocks including a lot of geometry
b) set up a new view layer that excludes all collections but the instance definitions, hide the instance definitions so they can be individually enabled to edit them. i would probably remove the geometry objects from their layer collection though, otherwise they're still going to stick around in the main view layer. or maybe recreate the layer hierarchy within the instance definitions (i have the feeling this could get out of hand real quick... :/ ).
c) any other ideas?
setup example for b) using the sample file from the forum post.