Closed nwroyer closed 2 years ago
Added a check to address the case where we're setting items on a RadialMenu that's not in the scene tree yet; this allows submenus to be built dynamically in another script. Prior to this, attempting to set a submenu in code would crash.
Added a check to address the case where we're setting items on a RadialMenu that's not in the scene tree yet; this allows submenus to be built dynamically in another script. Prior to this, attempting to set a submenu in code would crash.