SerializeField values that is runtime changed in runtime are not reflected to a instantiated object so manualy set it.
Or maybe it would be better to create AvatarArmatureColliderManager.LocalIncludeLayers etc. as ColliderLayer does?
...Or OnAvatarColliderCreated event?
SerializeField values that is runtime changed in runtime are not reflected to a instantiated object so manualy set it.
Or maybe it would be better to create
AvatarArmatureColliderManager.LocalIncludeLayers
etc. as ColliderLayer does? ...Or OnAvatarColliderCreated event?