jetdog8808 / Avatar-Armature-Collider

Dynamicly fit colliders to avatars humanoid armature.
MIT License
30 stars 1 forks source link

prevent GetComponentInParent on CollisionOwnershipTransfer #9

Closed Narazaka closed 2 months ago

Narazaka commented 2 months ago

I think that collision ownership transfer is needed only when the opponent collider is a RigidBody.