Closed deBearN closed 2 years ago
Hi,
I can be reached on Arma Discord or Arma Mod France Discord (https://discord.gg/AQn2qydpZ7), look for "GrueArbre".
For Ranks and Names you can create "Texture options" to avoid create so many combinations.
If you give me some samples I can write you the required configuration.
Anyway for Name, you will have one button for each name. But I can look to allows some custom logic for some options selection (I was studying this for ranks and blood patches).
if there's any other place to reach you guys out like a discord or something it would be easier i recently created a compat of your mod to the BRAF mod (Brazillian Armed Forces)
/// What they have
They have a system where you can add your name to the Uniform via a function/script
And a system based on ranks,brevet,branch, where it's a hidden selection with a specific texture. there's the rank hidden selection with 13 options of hidden textures to have all ranks.
/// What i'm trying to do
I wanted to know if there's any chance that i can make a button like the ones i use to execute the commands to create those things
like, a button written "Name" on it, that when you press it it executes the function/script that selects the player name and put it into the Uniform
or 13 buttons for the ranks so i can click on like Soldier and it executes this command _this setObjectTextureGlobal [7,"Path to paa"] //7 being the number of the hidden selection i'm selecting.
I did create several uniforms with all combinations utlizing a script i did in C++ that looped everything until every possibility was complete, the problem was that it had over 60 million lines and Arma took to long to read it all (1 million per 5 minutes)
/// Final words
if you guys can lead my way or help me in any way achieving this -> Button that executes those scripts in the same UI as the uniform i have your mod on, i would be grateful.
if in case of any response i can help clarify things further like, where the function is, how do you call it and stuff like that.