Closed mihal190 closed 3 years ago
Feature published on Workshop, let me know if it's ok for you
Needs re-opening and fixing ASAP
// material = = "path\to\material.rvmat"; (default is "\a3\data_f\default.rvmat")
Needs to be changed, example of material in regular CfgWeapons hiddenSelectionsMaterials[] = {"sgu_russia\altyn\data\cover_Velcro.rvmat"}; if this parameter is not present it should be ignored, as of now, forcing default.rvmat breaks every model in the game
Add option to use custom materials for textureopitons:
Original class Texture{texture = Texture.paa";};
Suggested class Texture{texture = "Texture.paa";Material = Texture.rvmat";};