Open sp9dev opened 11 months ago
Arma 3 does not have native support for above sea level water. So no, without custom objects its not possible to make that in real world data.
Suggestion: introduce a manual "terrain Z offset" value in meters as an option in the tool, that would allow "shifting" the entire terrain down (towards sea level) by X meters. This way, in case of "local" bodies of water, the terrain would still be mostly accurate and allow for non-sea level water to be displayed properly. Would that be possible @jetelain ?
Hi, this could be possible. I was planning to automate a feature like that for very large water bodies under some specific conditions. It would be more that a single offset, it would be a global transform to "align" terrain to a specific water body (eg a very large river that is almost flat, or a very large lake like Lake Geneva)
Hi! I've tried to generate a custom map of an area I know.
Unfortunately, there are no rivers (only different textures immitating river beds, but no water at all) and the big lake is missing (the terrain is lower, but again, no water).
Coordinates of center of map: 49.81758804545118, 19.55764117317206 Maps size 1024x6.375 -> 6528 meters Config: builtin Central Europe
Is there any way to fix that?