jetelain / ArmaRealMap

Tools to generate realistic Arma3 terrain from OpenStreeMap data in an highly automated process.
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Forest inner ways: road/path or cutline #230

Open Slord6 opened 1 month ago

Slord6 commented 1 month ago

Hi!

A couple of (I think) related issues with forests/woodland.

Ways through forests generated with this tool often have trees encroaching on the path/road which is usually inaccurate. This can make driving on the roads in Arma difficult.

Similarly there is a tag for cutlines (for example), which I came across recently and I suspect support for those would be a similar issue?

jetelain commented 1 month ago

Hi, Roads are already excluded from forest. But "service" / "private" roads are ignored in current implementation, to avoid having too much roads (#147). I'm planning to add some configuration for that, or have a threshold. Adding cutline should not be difficult, it could reuse some parts of the road processing.

jetelain commented 1 month ago

Adding support for cutlines : #240

jetelain commented 1 month ago

I've added a threshold for private service road #241. On provided example (Lac des Seize), it allows to take into account all paths.

Slord6 commented 1 month ago

That's great, thanks Julien