The main problem is that the MacOS and Windows builds have a static list of libs that they copy into the release package, rather than doing it dynamically based on what was actually built. Hence, need to manually add any modules we add to this repo to both OSes.
Fixes issue #4.
The main problem is that the MacOS and Windows builds have a static list of libs that they copy into the release package, rather than doing it dynamically based on what was actually built. Hence, need to manually add any modules we add to this repo to both OSes.