Closed dronus closed 8 years ago
There are no WebGL related warnings or errors on the JS console, and other WebGL sites are working well without glitches.
Having the same issue but seeing the following error in the console
WebGL: INVALID_OPERATION: readPixels: invalid format/type combination
This looks like the relevant function in the Chrome source:
bool WebGLRenderingContextBase::validateReadPixelsFormatTypeCombination(GLenum format, GLenum type, GLenum readBufferInternalFormat, GLenum readBufferType)
{
GLenum acceptedFormat = 0, acceptedType = 0;
switch (readBufferInternalFormat) { // This is internalformat.
case GL_R8UI:
case GL_R16UI:
case GL_R32UI:
case GL_RG8UI:
case GL_RG16UI:
case GL_RG32UI:
// All the RGB_INTEGER formats are not renderable.
case GL_RGBA8UI:
case GL_RGB10_A2UI:
case GL_RGBA16UI:
case GL_RGBA32UI:
acceptedFormat = GL_RGBA_INTEGER;
acceptedType = GL_UNSIGNED_INT;
break;
case GL_R8I:
case GL_R16I:
case GL_R32I:
case GL_RG8I:
case GL_RG16I:
case GL_RG32I:
case GL_RGBA8I:
case GL_RGBA16I:
case GL_RGBA32I:
acceptedFormat = GL_RGBA_INTEGER;
acceptedType = GL_INT;
break;
default:
acceptedFormat = GL_RGBA;
switch (readBufferType) {
case GL_HALF_FLOAT:
case GL_HALF_FLOAT_OES:
case GL_FLOAT:
case GL_UNSIGNED_INT_10F_11F_11F_REV:
acceptedType = GL_FLOAT;
break;
default:
acceptedType = GL_UNSIGNED_BYTE;
break;
}
break;
}
if (!(format == acceptedFormat && type == acceptedType)
&& !(readBufferInternalFormat == GL_RGB10_A2 && format == GL_RGBA && type == GL_UNSIGNED_INT_2_10_10_10_REV)) {
// Check against the implementation color read format and type.
WGC3Dint implFormat = 0, implType = 0;
webContext()->getIntegerv(GL_IMPLEMENTATION_COLOR_READ_FORMAT, &implFormat);
webContext()->getIntegerv(GL_IMPLEMENTATION_COLOR_READ_TYPE, &implType);
if (!implFormat || !implType || format != static_cast<GLenum>(implFormat) || type != static_cast<GLenum>(implType)) {
synthesizeGLError(GL_INVALID_OPERATION, "readPixels", "invalid format/type combination");
return false;
}
}
return true;
}
taken from here: https://chromium.googlesource.com/chromium/blink/+/master/Source/modules/webgl/WebGLRenderingContextBase.cpp#3666
On the demo page http://jetpacapp.github.io/DeepBeliefSDK/ , having WebGL enabled runs, but always predicts slightly changing activations of around 52% for 'European Hoopoe' and 48% 'Hacksaw'. No other activation is ever predicted. Disabling WebGL solves the problem.
Chrome Browser 37.0.2062.120 on Linux using an Intel HD3000 GPU.