jfcameron / gdk-graphics

3D Rendering using OpenGLES 2.0/WebGL1.0. Platforms: Linux, Windows, Mac, x86 64bit, arm64, wasm
MIT License
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replace uniform collection types with better abstraction #23

Closed jfcameron closed 4 years ago

jfcameron commented 4 years ago

moved to uniform value setting to shader_program setUniform methods, moved uniform value states to new material class