jfcameron / gdk-graphics

3D Rendering using OpenGLES 2.0/WebGL1.0. Platforms: Linux, Windows, Mac, x86 64bit, arm64, wasm
MIT License
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Interface layer prep work: move all opengl implemenation files into impl subdirectory, prefix filenames with impl name, e.g: texture.cpp -> opengles2_texture.cpp and so on #24

Closed jfcameron closed 4 years ago