jfcameron / gdk-graphics

3D Rendering using OpenGLES 2.0/WebGL1.0. Platforms: Linux, Windows, Mac, x86 64bit, arm64, wasm
MIT License
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create a gl shader validation tool #29

Open jfcameron opened 3 years ago

jfcameron commented 3 years ago

tool could be used in some kind of testing step. does require a gl capable environment.

cli. inits gl context, creates a shader with provided glsl for the two programmable stages, returns error + text on error or no error on success.