jfcameron / gdk-graphics

3D Rendering using OpenGLES 2.0/WebGL1.0. Platforms: Linux, Windows, Mac, x86 64bit, arm64, wasm
MIT License
1 stars 1 forks source link

modify to build with templatization done to gdk math #3

Closed jfcameron closed 5 years ago

jfcameron commented 5 years ago

created a typedef header that creates aliases for all the different math types used in the project (e.g: Vector3) etc.