returns the enum value provided to the make_context factory.
this ticket is written so that extensions that provide their own shaders can fail quickly if they do not provide e.g: shader code for the current implementation.
related to #44 (context capability detection)
should consider a unified shading language. i really see the wisdom in Vulkan's SPIRV. the api providing a language seems convenient but it makes portability across versions and apis painful.
knowing the impl still stands though. I would like to support other standards beyond webgl1/es2, and its reasonable that some extention library would only support a much more advanced implementation and be unable to provide a es2 version of whatever they accomplish
returns the enum value provided to the make_context factory. this ticket is written so that extensions that provide their own shaders can fail quickly if they do not provide e.g: shader code for the current implementation.
related to #44 (context capability detection)
should consider a unified shading language. i really see the wisdom in Vulkan's SPIRV. the api providing a language seems convenient but it makes portability across versions and apis painful.
knowing the impl still stands though. I would like to support other standards beyond webgl1/es2, and its reasonable that some extention library would only support a much more advanced implementation and be unable to provide a es2 version of whatever they accomplish