As part of cutscenes we need to have the ability to trigger dialog boxes which optionally pause the game and allow the player to interact with characters. The boxes need to support optional pausing as well as optional choices in the dialogs, and preferably we should be able to listen to a signal on the box in order to respond to the user closing it.
As part of cutscenes we need to have the ability to trigger dialog boxes which optionally pause the game and allow the player to interact with characters. The boxes need to support optional pausing as well as optional choices in the dialogs, and preferably we should be able to listen to a signal on the box in order to respond to the user closing it.