Open CallMeAreks opened 2 years ago
+1 to this suggestion.
Looking at the specs, the V1's appear to be 13.8mm x 13.8mm, so I'm assuming thats the opening on the current box?
V2's are 13.95mm x 13.95mm so it's not too much of a change, but I'm not sure if I'm reading the specs right, as I've never CAD'd anything.
Specs at bottom of respective pages V1 http://www.kailh.com/en/Products/Ks/CS/321.html vs V2 http://www.kailh.com/en/Products/Ks/CS/755.html
The size I don't think it's too big of a change but probably it also requires changing the position of the holes where the hotswap sockets/switches are inserted and soldered.
The footprint overlay shows the V2 actuator pins are compatible with V1 but:
Other libraries support dual V1/V2 footprints by enlarging the central pin and adding the extra stabilizer:
but this overlay shows the new stabilizer pin unfortunately interferes with the elegant Optional Hotswap design:
Instead of producing two variants (solder vs hotswap) of a new Rev (for Choc V2), it might be faster to just enlarge that center drill to 5mm and flush cut the new stabilizer (or disassemble the switch and remove it).
Manually removed the 3rd unconnected pin rather than flush cutting:
Lines up flush with the 5mm center:
@jfedor2 would you prefer a PR for the rev4 directory instead of forking? Thinking about committing the KiCAD ZIP extracted so it's clear this is a footprint-only change. This would retain hotswap-optional both but the V2 builders would need to remove 3rd pin.
@StdVectorBool Nice job. I think it's better if you fork, at least for now. Do you have a picture with everything assembled? Do the V2 buttoncaps stick out more?
Dry assembly, still waiting on a soldering iron:
Don't have the V1s button/switch to compare but the Sinoarcade buttons protrude 4-6 mm from the 3D printed case.
@jfedor2 Any chance you can provide the source CAD files for the case? Pondering how to raise the surface to recess the Sinoarcade caps while still allowing the tact switches to work.
@StdVectorBool Thank you for the pictures. There's a STEP file of the case in the "extras" folder, let me know if that works for you. I can probably get you the Fusion 360 file as well if that's what you're using.
@tdpssn @CallMeAreks Updated Gerber file available in my fork: https://github.com/StdVectorBool/flatbox/tree/master/hardware-rev4
You'll need to remove the 3rd unconnected pin.
Are those low-profile v2 switches compatible with old ('choc') hotswap sockets?
Yes, Choc V1 and Choc V2 use same hotswap sockets. Only minor difference is PCB footprint for stabilizers.
Good to know, thanks. Did you have a chance to solder the switches on? I wonder how stable they are without that pin.
I stuck with the hotswap sockets and did not solder the switches. The socket keeps them flat against the PCB so they're stable on 2-axis, but if you intentionally twist the button there is a small amount of play in the 3rd direction. Time will tell.
Thanks, that's what I wanted to hear. I've ordered all the components and the boards, will write about my experience once I've built everything
Okay, it took a few attempts to get a 3d-printed case done, but I have finished my build of @StdVectorBool 's version.
I've used FreeCAD to modify the top part of the case from the step file. I've done three things:
This, however, proved to be too much of a raise, at least a little bit. I'm by no means a sophisticated leverless controller user, so I don't know which height level would be comfortable, but I'm going to try and sand the walls back down a little bit over time:
I imagine that 2-2.5mm additional height would be a sweet spot.
Made a cutout in the cylinder parts to fit a brass inserts. I don't like the idea of using a wood screw, since I imagine that the controller would need maintenance, fixes or improvements over time. I've managed to comfortably fit an m2 brass insert and connect the pieces with m2x6mm screws.
Since the buttons from Sinoarcade are smaller than the holes, I've reduced the size of their holes slightly - they are now 22mm and 27.8mm for the small buttons and large button respectively. That was just enough tolerance to have almost no visible gaps between the case and the buttons, while still giving enough room to press and tilt the buttons and not have them stuck under the case. I imagine that there is a good scientific way to calculate that tolerance, but it worked out for me, with average quality PETG printing.
There are a few problems that I couldn't solve with my limited CAD knowledge:
So, in the end, I don't think it's just enough to have a modified PCB. There is some (more) work that would need to go into making a case fit a proposed combination of switches and buttons. If anyone is interested, I'm attaching my FreeCAD file, though there is nothing much of interest: top.zip
Here is a v2 of the top part of the case. It's a bit more organized for a FreeCAD file, should be easier to edit (hopefully...). Don't know when I'll get to print it and try it out, since I don't own a 3D printer and did the printing at local hackspace, but if anyone wants to give it a try, here are the FreeCAD and stl files: top2.zip
Changes:
(On that topic, I find the keys somewhat small for my larger fingers. If anyone knows where to buy larger, proper 24 and 30mm keys, on Ali or in Europe, please let me know. Yes, printing them is an option, but I like the quality of manufactured buttons)
EDIT: just realized that some of the objects have hard-coded coordinates/lengths, and some are not even in the global coordinate system -_- So changing the extrusion size would break everything. So, caveat emptor.
These switches can use the keycap with the cross-style form. This opens much more options to choose from, like these:
Which could help people without access to good quality 3d printers and make their enclosures from wood, cardboard or other materials.