Open jfmekker opened 3 years ago
Note: the item's use can be triggered by sneak right-clicking.
Potential solution: Have an activated block return ActionResultType.PASS;
instead of return ActionResultType.PASS;
when the player's hands are not empty.
Describe the defect When an item with a block-usage is used on a block that can be activated, then block's effect triggers but not the item's.
To Reproduce Steps to reproduce the behavior:
Expected behavior In some cases (the mana_meter in particular) the opposite precedence may be desired. This could potentially be solved on the block side or the item side.