Open jgabaut opened 1 year ago
Update:
With version 1.1.8
, a mockup gameloop, gameloop_Win()
, was put in place for the _WIN32
build.
The issue is not to be closed yet, as while investigating I could not find a reason why just calling gameloop()
would make the game crash.
Adding a note to remember that any print statements using ASCII colorcodes would be a problem under Windows.
While I think most of them were removed when dropping the legacy color system, it's something to check for since, for example, gameloop_Win()
is using custom color-codes in the Rogue
map display.
Describe the bug With version
1.1.7
, themingw32
build is shipped as non-functional. I will look into debugging theWindows
version, but I don't know how hard the problem could be, as of now.Update:
With version
1.1.8
, a mockup gameloop,gameloop_Win()
, was put in place for the_WIN32
build. The issue is not to be closed yet, as while investigating I could not find a reason why just callinggameloop()
would make the game crash.To Reproduce Steps to reproduce the behavior:
Expected behavior
Functional run at least up to the first ncurses interaction, which should fail the terminal capability checks on
cmd.exe
.Desktop:
>= 1.1.6