I'm loving the ability to have Kinema make camera somewhat follow physics, movement being blocked by objects. But I think I might have something wrong that's causing the location where the same object's camera stop location - to change.
Is it possible that Kinema as a CameraRig with another child object before the camera gets the camera's collision location wrong? For example CameraSpinner:
I'm loving the ability to have Kinema make camera somewhat follow physics, movement being blocked by objects. But I think I might have something wrong that's causing the location where the same object's camera stop location - to change.
Is it possible that Kinema as a CameraRig with another child object before the camera gets the camera's collision location wrong? For example CameraSpinner:
Trying to figure this on my own but realized might be able to ask for your help or advice :)