I have been trying to import animations from Sonic Generations into Blender; it uses the same version of Havok as Skyrim. While the animations certainly import, there appears to be an issue with bone scaling, causing obvious visual errors when compared with an in-game screenshot.
In this set of two screenshots, the Blender screenshot shows Sonic's knee clipping through his hand, inconsistent with the in-game screenshot.
I have also attached a couple of Havok files to help in getting the problem solved. If you need any more files, let me know.
Sonic Havok Files.zip
I have been trying to import animations from Sonic Generations into Blender; it uses the same version of Havok as Skyrim. While the animations certainly import, there appears to be an issue with bone scaling, causing obvious visual errors when compared with an in-game screenshot.
In this set of two screenshots, the Blender screenshot shows Sonic's knee clipping through his hand, inconsistent with the in-game screenshot.
I have also attached a couple of Havok files to help in getting the problem solved. If you need any more files, let me know. Sonic Havok Files.zip