Open Tirian33 opened 9 months ago
Leveling:
L1 - Increase base damage by 2 L2 - Increase damage by 3 & Increase Projectile speed by 0.10 L3 - Fire 2 shots instead of 1 (50 ms delay between shots) L4 - Increase base damage by 5 & Increase crit chance to 5% L5 - Increase projectile size by 5 px L6 - Decrease cooldown to 0.4s (400 ms) L7 - Fire 3 shots instead of 2 (50 ms delay between shots) L8 - Increase base damage by 10 =====Infinite (player gets to choose between 2 options of the following)====== Damage + 5 Reduce cooldown by 25 ms (minimum CD of 150 ms) Damage + 10% Crit chance + 5% Projectile Speed + 0.05
This will be the only weapon that should change the character sprite's loop on use. Use player_gun when firing.
Character starting weapon is a handgun.
Base: Time between trigger: 0.5 Damage: 5 Type: ranged Projectile: White 10px circle Projectile speed: 2.00 Crit chance: 0
Unlock Type: Default Has level upgrades: True Has shop upgrades: True