We need to determine if we want the monster's attack AI in the documentation, or leave it for people to figure out. What does everyone think?
Some things to consider:
If we leave it in then the monster attack logic sections will need to be updated with this info.
If we don't want it documented, we need to remove these subheadings.
I personally would be in favor of leaving them out of the documentation, it would encourage people to experiment and attempt to discover how they work and i think would be a good way for a team to get a leg up that isn't super obvious at first glance.
We need to determine if we want the monster's attack AI in the documentation, or leave it for people to figure out. What does everyone think?
Some things to consider:
I personally would be in favor of leaving them out of the documentation, it would encourage people to experiment and attempt to discover how they work and i think would be a good way for a team to get a leg up that isn't super obvious at first glance.