Closed wlaurance closed 9 years ago
Hello ! It's done in the next version. I'll upload it on a dev branch so you can start using it.
Oh awesome! Thanks @jgoux
Hey @jgoux can you push your dev branch?
Thanks!
@wlaurance I updated the dependencies and it breaks some tasks (the sass one). I'll upload the dev branch this WE after I resolve this issue. ;)
@wlaurance I just updated the dev branch. You can try it at your own risks :P Don't hesitate to report issues and make suggestions on the gitter page. ^^ The major changes are :
Feel free to reopen if you have bugs with the finger printing. ;)
Looks great! I've added a few things to my existing gulp tasks. What is the best way to pull in your changes? Obviously, this is a breaking change because of the new file layout. I suppose for now, I could just dump my existing tasks and move yours in. Do you have any recommendations for merging into an existing generated project?
To test it you can install it from git://github.com:jgoux/generator-angulpify.git#dev in a package.json Merging an existing generated project seems complicated as I changed a lot of things. However, you can touch the config.js file inside the gulp directory to customize the tasks. (Each task config is in this file, as well as the project structure)
One thing I've found helpful, is to finger print all of the assets. This would have lots of benefits for development and production.
Do you know if there an easy way to get some sort of fingerprinting with the
gulp/config.js
file? I see there is a prefix option. If this is something that can be changed dynamically, that'd work I suppose.Do you have any thoughts on how to support asset fingerprinting?