jh825 / wiicoverflow

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Game Loaded from Coverfloader don't have right to delete from wii system memory. #373

Open GoogleCodeExporter opened 8 years ago

GoogleCodeExporter commented 8 years ago
What steps will reproduce the problem?
1. Load Rock Band 2 from Coverfloader
2. Choose to store DLC to SD card.
3. Download DLC song.

What is the expected output? What do you see instead?
Song is suposed to be stocked to SD card. Then 200 block is reserved in wii
memory for buffering. The game copy song from SD to the wii system memory
when you play it, then delete it after, keeping buffer. Instead of that,
everytime you download song it keep them on wii system memory, or if you
delete them manually and then play it, it still be there. So if you play
many song in a row, it overload your wii system memory. (I had 752block
left, with no DLC on the wii memory, all of them on SD. Then i played until
it say no enough memory and SURPRISE, i had a 1200 blocks save for DLC and
another 183 blocks save for DLC too o.O

What version of the product are you using? On what operating system?
Rock Band 2 NTSC. Wii 3.2U. CoverFloader v1.1

Original issue reported on code.google.com by goldenco...@gmail.com on 18 Aug 2009 at 3:10

GoogleCodeExporter commented 8 years ago
Also, when I deleted those 1200 blocks, i went back to 620 blocks free, then 
after i
deleted the other 187 blocks ( it was 187, not 183 ), I got 806 block free. I 
don't
know where Rock Band 2 took this memory, but i guess it is realy not good.

Original comment by goldenco...@gmail.com on 18 Aug 2009 at 3:14