caused by #24, would ideally be fixed before it merges
Right now the code to determine how profitable mil tech is only looks at current expenses, so countries aren't likely to buy a lot of it. Perhaps the following scheme is good enough?
the EE api takes in a pm_destock_amount parameter that's only used for mil tech and when turn bucket = 100 (since the mil tech only pays itself off at the very end)
the ee_npc code sets the parameter as the amount of cash that's above 1 billion? if a country is hanging around with a billion cash at the start of turns they'll probably be able to destock at least a billion of it, by my reckoning. this also prevents countries from prioritizing mil tech too early in the set
caused by #24, would ideally be fixed before it merges
Right now the code to determine how profitable mil tech is only looks at current expenses, so countries aren't likely to buy a lot of it. Perhaps the following scheme is good enough?