issues
search
jhaagsma
/
ee_npc
Earth Empires Non-Player-Country Project!
6
stars
7
forks
source link
Rewrite part 5
#38
Closed
jobbish-sql
closed
3 years ago
jobbish-sql
commented
3 years ago
PLANNED
much better startups - also all strats (maybe not indy) should contribute to market by turn 180
don't buy def at low acreage
techers should stop growing at different times instead of all at once
for farmer, allow spending of a small amount of money at end even if build costs are high
some of the errors and notices
need to test a full run on AI server
BUMPED:
change indy and tech production
redo food and money management
new rainbow - need to contribute oil
cashers - cash when explore is no longer worth it
SCHEDULE NAMES: D30_T10_D60_T40_D100
reduce log spam in general
return tech last price, shorten missed techs into a single line
eliminate all errors - create warnings file
add turn action array to delta snapshot
race conditions for deleting and creating files/folders - take a lock
Use the warning logging framework to detect bad initial start conditions:
max stored turns
too many stored turns
negative income and not enough money to play at least 4 turns
negative foodnet and not enough food to play at least 4 turns
(NOT) POSSIBLE:
reduce expenses during destocking if stock is spent - CIs can end up unable to play turns with $60 M cash (is this a big deal?)
remove unnecessary update_c, get advisor, update main calls on ai servers
redo DPA/NWPA
spal preference, vary by country
add cpref to not ME unless money is high???
split personality file - saving the current one seems to be expensive
destocking indies reserve money to play turns
PLANNED
BUMPED:
(NOT) POSSIBLE: