jhaagsma / ee_npc

Earth Empires Non-Player-Country Project!
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ffa infinite loop #59

Open jobbish-sql opened 5 months ago

jobbish-sql commented 5 months ago

image

[2024-06-13 01:27:31] Beginning country loop [2024-06-13 01:27:31] Earliest possible destock time is: 08/06/2024 15:02:51 [2024-06-13 01:27:33] Not doing destocking actions [2024-06-13 01:27:33] Ally Accept def from 347 [2024-06-13 01:27:33] Ally Accept def from 348 [2024-06-13 01:27:33] Allies for def full! [2024-06-13 01:27:33] Events: 0 x events [2024-06-13 01:27:33] Key ex: 402187537 [2024-06-13 01:27:33] Subkeys: time; ex: 1718238390 [2024-06-13 01:27:33] Subkeys: type; ex: a_request [2024-06-13 01:27:33] Subkeys: itemid; ex: 705101 [2024-06-13 01:27:33] Subkeys: additional; ex: 1 [2024-06-13 01:27:33] Events: 2 x a_request [2024-06-13 01:27:33] Events: 1 x bonus_acres [2024-06-13 01:27:33] Events: 1 x bonus_turns [2024-06-13 01:27:33] Begin playing standard Indy turns [2024-06-13 01:27:33] Printing static country preferences: strat: I initial_bpt_target: 65 bot_secret_number: 1833925209 playrand: 1.8 acquire_ingame_allies: 1 gdi: 1 mass_explore_stop_acreage_rep: 99999 mass_explore_stop_acreage_non_rep: 99999 techer_land_goal: 10000 techer_round_explore_cutoff_percentage: 0.45 techer_allowed_to_explore: 1 base_inherent_value_for_tech: 700 purchase_schedule_number: 0 min_land_to_buy_defense: 2042 target_cash_after_stockpiling: 1500000000 spend_extra_money_cooldown_turns: 7 max_bushel_buy_price_with_low_stored_turns: 99 tech_max_purchase_price: 9999 max_stockpiling_loss_percent: 60 final_dpnw_for_stocking_calcs: 300 should_demo_attempt_bushel_recycle: 1 chance_to_sell_based_on_avg_price: 50 chance_to_sell_based_on_current_price: 50 selling_price_max_distance: 15 selling_price_std_dev: 5 chance_to_resell_military_based_on_avg_price_DESTOCK: 30 chance_to_resell_military_based_on_current_price_DESTOCK: 30 chance_to_resell_military_based_on_high_price_DESTOCK: 30 chance_to_resell_military_based_on_price_limit_DESTOCK: 10 earliest_destocking_start_time: 1722956571.8 production_algorithm: SALES [2024-06-13 01:27:33] Country is allowed to mass explore [2024-06-13 01:27:34] --- SELL Private Market: 100 m_tr $28.6k ($+3600) [2024-06-13 01:27:34] Indy: 100%; Bus: 100%; Res: 100%; Mil: 100%; Weap: 100% [2024-06-13 01:27:34] Getting military prices using market search looking back 22 hours [2024-06-13 01:27:34] Market history for m_tr: no data [2024-06-13 01:27:34] Market history for m_j: no data [2024-06-13 01:27:34] Market history for m_tu: no data [2024-06-13 01:27:34] Market history for m_ta: no data [2024-06-13 01:27:34] Setting indy production to 100% turrets because the country hasn't played 150 turns yet [2024-06-13 01:27:34] --- Set indy production: 0% pro_spy 0% pro_tr 0% pro_j 100% pro_tu 0% pro_ta [2024-06-13 01:27:34] Govt switched to C! [2024-06-13 01:27:34] The inherent value for tech is calculated as 700 [2024-06-13 01:27:34] Not creating optimal tech buying array because country is still under protection [2024-06-13 01:27:34] 11 turns left [2024-06-13 01:27:35] 10 Turns - Built 1 cs (5 bpt) $33.3k ($+6551) 118 Bu0 API: 69 [2024-06-13 01:27:35] 9 Turns - Built 1 cs (5 bpt) $36.9k ($+5493) 136 Bu0 API: 1 [2024-06-13 01:27:35] 8 Turns - Built 1 cs (5 bpt) $39.7k ($+4619) 154 Bu0 API: 1 [2024-06-13 01:27:35] 7 Turns - Built 1 cs (6 bpt) $42.4k ($+4543) 171 Bu0 API: 1 [2024-06-13 01:27:35] 6 Turns - Built 1 cs (6 bpt) $45k ($+4523) 188 Bu0 API: 1 [2024-06-13 01:27:35] 5 Turns - Built 1 cs (6 bpt) $47.7k ($+4513) 205 Bu0 API: 1 [2024-06-13 01:27:35] 4 Turns - Built 1 cs (6 bpt) $50.3k ($+4502) 221 Bu0 API: 1 [2024-06-13 01:27:35] 3 Turns - Built 1 cs (7 bpt) $53k ($+4497) 237 Bu0 API: 1 [2024-06-13 01:27:35] 2 Turns - Built 1 cs (7 bpt) $55.6k ($+4492) 252 Bu0 API: 1 [2024-06-13 01:27:36] 1 Turns - Built 1 cs (7 bpt) $58.2k ($+4492) 267 Bu0 API: 1 [2024-06-13 01:27:36] 0 Turns - Built 1 cs (7 bpt) $60.9k ($+4492) 282 Bu0 API: 1 [2024-06-13 01:27:36] Approx turn action summary for login: {"cs":11} [2024-06-13 01:27:36] Join GDI [2024-06-13 01:27:36] End playing standard Indy turns with exit condition NORMAL [2024-06-13 01:27:36] For strategy Indy, min play seconds is 28800 and max play seconds is 57600 [2024-06-13 01:27:36] Country playing activity preference is 1.8, so adjusting max down by 5760 seconds [2024-06-13 01:27:36] Bell random play seconds calculated as 38201 [2024-06-13 01:27:36] Server max onhand turns is 120, country turns left is 0, country stored turns is 0 [2024-06-13 01:27:36] It will take approximately 144000 seconds until new turns go into storage [2024-06-13 01:27:36] The final value for seconds to next play is: 38201 [2024-06-13 01:27:36] This country next plays in 38201 seconds (31 Turns) = 06/13/2024 12:04:17 [2024-06-13 01:27:40] Ending country loop

[2024-06-13 12:04:18] Beginning country loop [2024-06-13 12:04:18] Earliest possible destock time is: 08/06/2024 15:02:51 [2024-06-13 12:04:20] Not doing destocking actions [2024-06-13 12:04:20] Allies for def full! [2024-06-13 12:04:20] Begin playing standard Indy turns [2024-06-13 12:04:20] Country is allowed to mass explore [2024-06-13 12:04:20] Indy: 100%; Bus: 100%; Res: 100%; Mil: 100%; Weap: 100% [2024-06-13 12:04:20] Getting military prices using market search looking back 28 hours [2024-06-13 12:04:20] Market history for m_tr: no data [2024-06-13 12:04:20] Market history for m_j: no data [2024-06-13 12:04:20] Market history for m_tu: no data [2024-06-13 12:04:20] Market history for m_ta: no data [2024-06-13 12:04:20] Setting indy production to 100% turrets because the country hasn't played 150 turns yet [2024-06-13 12:04:20] --- Indy production: 0% pro_spy 0% pro_tr 0% pro_j 100% pro_tu 0% pro_ta [2024-06-13 12:04:20] The inherent value for tech is calculated as 700 [2024-06-13 12:04:20] Not creating optimal tech buying array because country is still under protection [2024-06-13 12:04:20] 32 turns left [2024-06-13 12:04:21] 31 Turns - Built 1 cs (8 bpt) $63.5k ($+4496) 296 Bu0 API: 64 [2024-06-13 12:04:21] 30 Turns - Built 1 cs (8 bpt) $66.1k ($+4496) 310 Bu0 API: 1 [2024-06-13 12:04:21] 29 Turns - Built 1 cs (8 bpt) $68.8k ($+4494) 323 Bu0 API: 1 [2024-06-13 12:04:21] 28 Turns - Built 1 cs (8 bpt) $71.4k ($+4494) 336 Bu0 API: 1 [2024-06-13 12:04:21] 27 Turns - Built 1 cs (9 bpt) $74k ($+4494) 349 Bu0 API: 1 [2024-06-13 12:04:21] 26 Turns - Built 1 cs (9 bpt) $76.7k ($+4494) 361 Bu0 API: 1 [2024-06-13 12:04:21] 25 Turns - Built 1 cs (9 bpt) $79.3k ($+4494) 373 Bu0 API: 1 [2024-06-13 12:04:21] 24 Turns - Built 1 cs (9 bpt) $81.9k ($+4494) 384 Bu0 API: 1 [2024-06-13 12:04:22] 23 Turns - Built 1 cs (10 bpt) $84.6k ($+4494) 395 Bu0 API: 1 [2024-06-13 12:04:22] 22 Turns - Built 1 cs (10 bpt) $87.2k ($+4494) 406 Bu0 API: 1 [2024-06-13 12:04:22] 21 Turns - Built 1 cs (10 bpt) $89.8k ($+4494) 416 Bu0 API: 1 [2024-06-13 12:04:22] 20 Turns - Built 1 cs (10 bpt) $92.5k ($+4494) 426 Bu0 API: 1 [2024-06-13 12:04:22] 19 Turns - Built 1 cs (11 bpt) $95.1k ($+4494) 435 Bu0 API: 1 [2024-06-13 12:04:22] 18 Turns - Built 1 cs (11 bpt) $97.7k ($+4494) 444 Bu0 API: 1 [2024-06-13 12:04:22] 17 Turns - Built 1 cs (11 bpt) $100k ($+4494) 453 Bu0 API: 1 [2024-06-13 12:04:22] 16 Turns - Built 1 cs (11 bpt) $103k ($+4494) 461 Bu0 API: 1 [2024-06-13 12:04:23] 15 Turns - Built 1 cs (12 bpt) $106k ($+4492) 469 Bu0 API: 1 [2024-06-13 12:04:23] 14 Turns - Built 1 cs (12 bpt) $108k ($+4492) 476 Bu0 API: 1 [2024-06-13 12:04:23] 13 Turns - Built 1 cs (12 bpt) $111k ($+4492) 483 Bu0 API: 1 [2024-06-13 12:04:23] 12 Turns - Built 1 cs (12 bpt) $114k ($+4492) 490 Bu0 API: 1 [2024-06-13 12:04:23] 11 Turns - Built 1 cs (13 bpt) $116k ($+4492) 496 Bu0 API: 1 [2024-06-13 12:04:23] 10 Turns - Built 1 cs (13 bpt) $119k ($+4492) 501 Bu0 API: 1 [2024-06-13 12:04:23] 9 Turns - Built 1 cs (13 bpt) $121k ($+4492) 505 Bu0 API: 1 [2024-06-13 12:04:23] 8 Turns - Built 1 cs (13 bpt) $124k ($+4492) 509 Bu0 API: 1 [2024-06-13 12:04:24] 7 Turns - Built 1 cs (14 bpt) $127k ($+4492) 513 Bu0 API: 1 [2024-06-13 12:04:24] 6 Turns - Built 1 cs (14 bpt) $129k ($+4492) 516 Bu0 API: 1 [2024-06-13 12:04:24] 5 Turns - Built 1 cs (14 bpt) $132k ($+4492) 519 Bu0 API: 1 [2024-06-13 12:04:24] 4 Turns - Built 1 cs (14 bpt) $135k ($+4492) 521 Bu0 API: 1 [2024-06-13 12:04:24] 3 Turns - Built 1 cs (15 bpt) $137k ($+4492) 523 Bu0 API: 1 [2024-06-13 12:04:24] 2 Turns - Built 1 cs (15 bpt) $140k ($+4492) 525 Bu0 API: 1 [2024-06-13 12:04:24] 1 Turns - Built 1 cs (15 bpt) $142k ($+4490) 526 Bu0 API: 1 [2024-06-13 12:04:24] 0 Turns - Built 1 cs (15 bpt) $145k ($+4490) 527 Bu0 API: 1 [2024-06-13 12:04:25] Approx turn action summary for login: {"cs":32} [2024-06-13 12:04:25] End playing standard Indy turns with exit condition NORMAL [2024-06-13 12:04:25] For strategy Indy, min play seconds is 28800 and max play seconds is 57600 [2024-06-13 12:04:25] Country playing activity preference is 1.8, so adjusting max down by 5760 seconds [2024-06-13 12:04:25] Bell random play seconds calculated as 42928 [2024-06-13 12:04:25] Server max onhand turns is 120, country turns left is 0, country stored turns is 0 [2024-06-13 12:04:25] It will take approximately 144000 seconds until new turns go into storage [2024-06-13 12:04:25] The final value for seconds to next play is: 42928 [2024-06-13 12:04:25] This country next plays in 42928 seconds (35 Turns) = 06/13/2024 23:59:53 [2024-06-13 12:04:28] Ending country loop

[2024-06-13 23:59:54] Beginning country loop [2024-06-13 23:59:54] Earliest possible destock time is: 08/06/2024 15:02:51 [2024-06-13 23:59:56] Not doing destocking actions [2024-06-13 23:59:56] Allies for def full! [2024-06-13 23:59:56] Begin playing standard Indy turns [2024-06-13 23:59:56] Country is allowed to mass explore [2024-06-13 23:59:56] Indy: 100%; Bus: 100%; Res: 100%; Mil: 100%; Weap: 100% [2024-06-13 23:59:56] Getting military prices using market search looking back 56 hours [2024-06-13 23:59:56] Market history for m_tr: no data [2024-06-13 23:59:56] Market history for m_j: no data [2024-06-13 23:59:56] Market history for m_tu: no data [2024-06-13 23:59:56] Market history for m_ta: no data [2024-06-13 23:59:56] Setting indy production to 100% turrets because the country hasn't played 150 turns yet [2024-06-13 23:59:56] --- Indy production: 0% pro_spy 0% pro_tr 0% pro_j 100% pro_tu 0% pro_ta [2024-06-13 23:59:56] The inherent value for tech is calculated as 700 [2024-06-13 23:59:56] Not creating optimal tech buying array because country is still under protection [2024-06-13 23:59:56] 35 turns left [2024-06-13 23:59:57] 34 Turns - Built 1 cs (16 bpt) $148k ($+4490) 527 Bu0 API: 64 [2024-06-13 23:59:57] 33 Turns - Built 1 cs (16 bpt) $150k ($+4490) 527 Bu0 API: 1 [2024-06-13 23:59:57] 32 Turns - Built 1 cs (16 bpt) $153k ($+4490) 527 Bu0 API: 1 [2024-06-13 23:59:57] 31 Turns - Built 1 cs (16 bpt) $156k ($+4490) 526 Bu0 API: 1 [2024-06-13 23:59:57] 30 Turns - Built 1 cs (17 bpt) $158k ($+4490) 525 Bu0 API: 1 [2024-06-13 23:59:57] 29 Turns - Built 1 cs (17 bpt) $161k ($+4490) 523 Bu0 API: 1 [2024-06-13 23:59:57] 28 Turns - Built 1 cs (17 bpt) $164k ($+4490) 521 Bu0 API: 1 [2024-06-13 23:59:57] 27 Turns - Built 1 cs (17 bpt) $166k ($+4490) 519 Bu0 API: 1 [2024-06-13 23:59:58] 26 Turns - Built 1 cs (18 bpt) $169k ($+4490) 516 Bu0 API: 1 [2024-06-13 23:59:58] 25 Turns - Built 1 cs (18 bpt) $171k ($+4490) 513 Bu0 API: 1 [2024-06-13 23:59:58] 24 Turns - Built 1 cs (18 bpt) $174k ($+4493) 509 Bu0 API: 1 [2024-06-13 23:59:58] 23 Turns - Built 1 cs (18 bpt) $177k ($+4493) 505 Bu0 API: 1 [2024-06-13 23:59:58] 22 Turns - Built 1 cs (19 bpt) $179k ($+4493) 501 Bu0 API: 1 [2024-06-13 23:59:58] 21 Turns - Built 1 cs (19 bpt) $182k ($+4491) 497 Bu0 API: 1 [2024-06-13 23:59:58] 20 Turns - Built 1 cs (19 bpt) $185k ($+4491) 493 Bu0 API: 1 [2024-06-13 23:59:58] 19 Turns - Built 1 cs (19 bpt) $187k ($+4491) 488 Bu0 API: 1 [2024-06-13 23:59:59] 18 Turns - Built 1 cs (20 bpt) $190k ($+4491) 483 Bu0 API: 1 [2024-06-13 23:59:59] 17 Turns - Built 20 farm (66%) $157k ($+4491) 575 Bu0 API: 1 [2024-06-13 23:59:59] 16 Turns - Explored 52 Acres (1T) (172 A) $161k ($+4262) 673 Bu0 API: 1 [2024-06-13 23:59:59] 15 Turns - Built 20 indy (58%) $126k ($+4450) 766 Bu0 API: 1 [2024-06-13 23:59:59] --- SELL Private Market: 48 m_tu $128k ($+2496) [2024-06-13 23:59:59] 14 Turns - Explored 36 Acres (1T) (208 A) $133k ($+4485) 859 Bu0 API: 2 [2024-06-13 23:59:59] --- SELL Private Market: 41 m_tu $135k ($+2132) [2024-06-13 23:59:59] 10 Turns - Built 4 cs (21 bpt) $146k ($+19.9k) 1245 Bu0 API: 2 [2024-06-13 23:59:59] --- SELL Private Market: 178 m_tu $155k ($+9256) [2024-06-14 00:00:00] 9 Turns - Built 21 indy (60%) $115k ($+5404) 1337 Bu0 API: 2 [2024-06-14 00:00:00] --- SELL Private Market: 90 m_tu $120k ($+4680) [2024-06-14 00:00:00] 8 Turns - Explored 42 Acres (1T) (250 A) $125k ($+5384) 1433 Bu0 API: 2 [2024-06-14 00:00:00] --- SELL Private Market: 79 m_tu $129k ($+4108) [2024-06-14 00:00:00] 4 Turns - Built 4 cs (22 bpt) $143k ($+23.5k) 1822 Bu0 API: 2 [2024-06-14 00:00:00] --- SELL Private Market: 338 m_tu $161k ($+17.6k) [2024-06-14 00:00:00] ERROR 106-COMM UNEXPECTED MSG NON-OBJ RESULT; CNUM: #828; DETAILS:

Unexpected Result for 'explore': ERROR:TOO_MUCH_EMPTY_LAND