Open MyrtleMist opened 9 months ago
From what looks like - the workaround is to make sure every satchel you make is renamed to a unique name, if any satchel shares a name you risk loss of materials and the bug mentioned in the issue. So make sure to make one satchel at a time and immediately name them something different.
I've made a fix in the latest version of the Crafting Framework. Can you please update that and confirm that fixes it?
According to the log it seems to think that the other satchels are duplicates of the original instead of unique entities. The "duplicates" share the inventory, placing an item into one shows the same item in the second satchel too. Maybe it's because the satchels were crafted one after another and they stacked in the inventory? MWSE.log