Instead of just roaming around randomly looking for something, incorporate
something from my ideas for probability of interest (don't remember what paper
that was from), and/or PSO. This would probably be a significant undertaking,
but it could also lead to a much more efficient foraging system.
A partial step in this direction would be to add a "wander" force and/or replace
the current exploration mechanism with this.
Instead of just roaming around randomly looking for something, incorporate something from my ideas for probability of interest (don't remember what paper that was from), and/or PSO. This would probably be a significant undertaking, but it could also lead to a much more efficient foraging system.
A partial step in this direction would be to add a "wander" force and/or replace the current exploration mechanism with this.