This would be an action class invoked by the loop functions intended for use in
initial SILICON bring up and debugging. It should take in a validated
structure3D object, and then invoke ARGoS AddEntity() as needed to actually
create the structure.
Should have an option for a maximum # of blocks to place per timestep or
something, so I can generate some nice time lapse videos of structures being
built.
This would be an action class invoked by the loop functions intended for use in initial SILICON bring up and debugging. It should take in a validated structure3D object, and then invoke ARGoS AddEntity() as needed to actually create the structure.