Construction in irregular environments would be VERY interesting in and of
itself, and also of interest to many organizations like DARPA, or SR companies
because then you are talking about more realistic outdoor environments where
problems to which SR systems would realistically be applied would live.
Would require a (possibly) COSM feature to create the raised "floor" of the
build area from an XML spec. This could be in COSM because having part of the
arena be irregular is a general purpose idea not specific to construction.
Would enable my construction algorithm to handle:
Gap filling on irregular but generally flat surfaces
Turning an irregular block hill into a scalable ramp (under some constraints
of course).
Filling a valley.
In such cases, the structure can potentially just be specified by a bounding
box/shell, because the actual dimensions would be determined by the environment
in a stygmergic way.
Construction in irregular environments would be VERY interesting in and of itself, and also of interest to many organizations like DARPA, or SR companies because then you are talking about more realistic outdoor environments where problems to which SR systems would realistically be applied would live.
Would enable my construction algorithm to handle:
Gap filling on irregular but generally flat surfaces
Turning an irregular block hill into a scalable ramp (under some constraints of course).
Filling a valley.
In such cases, the structure can potentially just be specified by a bounding box/shell, because the actual dimensions would be determined by the environment in a stygmergic way.
From Allright2014.