If the quad source/random/powerlaw block distribution is selected, then the
arena dimensions passed in must be square. It implicitly ignores the Y dimension
right now, but a better approach would be to error out when this happens.
If you don't error out, then the dimensions used for actual arena are X by X,
but the dimensions used for physics engine configuration are X by Y, and if X !=
Y, this will caused errors during ARGoS initialization.
If the quad source/random/powerlaw block distribution is selected, then the arena dimensions passed in must be square. It implicitly ignores the Y dimension right now, but a better approach would be to error out when this happens.
If you don't error out, then the dimensions used for actual arena are X by X, but the dimensions used for physics engine configuration are X by Y, and if X != Y, this will caused errors during ARGoS initialization.