jheredia / pack-it-up

Frantic packing action game about a group of backpackers working together to complete their trip while trying to keep their luggage and sanity.
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Between levels Shop & UI #17

Closed IsaacS2 closed 1 week ago

IsaacS2 commented 1 week ago

As a player, I want to access a shop in-between levels so that I can spend my coins on either items that I missed in the previous level, or souvenirs that will increase my score.

The shop's item section should be populated with keys that were not collected in the previous level that will debuff the player in the next level if they are not in the player's inventory.

Purchasing an item in the shop will add that item to the player's inventory.

Souvenirs will increase the player's score when purchased.

The Exit button will exit the player out of the shop without buying anything. The Continue button will purchase the items/souvenirs that the player selected in the shop before going to the next level.

There should be a description below each item and souvenir to identify its effects or score value.

The total cost of items and souvenirs that the player collected should be subtracted from their coin total before moving to the next level after pressing Continue.

If the player does not have enough coins to purchase a specific item or souvenir, the item will be highlighted in a greyish color to indicate that it cannot be purchased.