jheredia / pack-it-up

Frantic packing action game about a group of backpackers working together to complete their trip while trying to keep their luggage and sanity.
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Map Generation v1 #2

Closed jheredia closed 1 week ago

jheredia commented 2 weeks ago

Procedural Map Generation

As a player, whenever I start a new game, I want to have a freshly randomly generated level to traverse.

This level should contain multiple rooms each one connected via corridors to either hallways or other rooms, one of those rooms should be the starting room, this will be a special zone in which no items should spawn and only the characters would appear.

The level should also have an exit, in this exit we will put the end zone in which we'll trigger the end game scene.