jhester / DistributedGA

A distributed Genetic Algorithm simulation.
http://josiahhester.com
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Client AI #14

Closed ghost closed 13 years ago

ghost commented 13 years ago

Some balance is needed in the client AI now because players with a low courage tend to survive to the end and then never attack... I'm thinking the server is done now, so I'll start focusing on the client?

anander commented 13 years ago

Maybe we should set it so the lowest courage is 50. That way they would attack more often.

ghost commented 13 years ago

I think courage should take health in to consideration, instead of running from everyone.

ghost commented 13 years ago

Clients now use all 4 variables, they each "influence" the clients target equally.