Open FreeLANMan opened 1 year ago
No plans to port the changes to other games or support mods. Maybe someone will fork and support those games!
Thanks for the answer! If anyone is interested, I did some tests and some mods can be played just by changing the MAPHEAD.WL1 and GAMEMAPS.WL1 files (maps) and renaming the VSWAP.WL1 file to CSWAP.WL1 (textures, objects).
You should be able to use the cgaify.exe tool to generate CSWAP.WL1 for you. It is included in here: wolf3dc_registered.zip
cgaify.exe is for Windows (32 or 64bits?) and i use Linux. And I can't make run with Wine.
You could compile it yourself, the source is in the 'tools' directory. It should compile with GCC:
gcc -o cgaify cgaify.cpp
The palette PNG file needs to be in the same directory when you run it
$ gcc -o cgaify cgaify.cpp cgaify.cpp: In function ‘void GammaAdjust(uint8_t*)’: cgaify.cpp:301:13: error: ‘pow’ was not declared in this scope 301 | double r = pow(rgb[0] / 255.0, exponent); | ^~~ cgaify.cpp: In function ‘void ProcessGraphics(CgaMode)’: cgaify.cpp:712:33: warning: converting to non-pointer type ‘uint32_t’ {aka ‘unsigned int’} from NULL [-Wconversion-null] 712 | chunks[n].uncompressedSize = NULL; | ^~~~ cgaify.cpp:882:64: warning: format ‘%d’ expects argument of type ‘int’, but argument 3 has type ‘long int’ [-Wformat=] 882 | printf("Compressed size differs. Original: %d bytes New: %d bytes\n", chunks[n].dataSize - 4, compressedDataSize); | ~^ |
---|---|---|---|---|---|---|
int long int | ||||||
%ld |
cgaify.cpp: In function ‘int main(int, char**)’:
cgaify.cpp:1101:7: error: ‘stricmp’ was not declared in this scope; did you mean ‘strncmp’?
1101 | if(!stricmp(argv[n], "demo"))
| ^~~
| strncmp
Do you intend to do the same with other games that use the 'Wolfenstein 3D engine' like Blake Stone, Catacomb Armageddon, Super 3-D Noah's Ark, etc?