Open jhlywa opened 2 years ago
Hey @jhlywa , Great to see this is back in development!! Have been using the stable package for our project... Had a request... Is it possible to add variations support...? Or Is it something that you're planning to add...? Like in @aaronfi 's project chess-es6
The variation code will most likely come later in version 2.0.0 (I refer to it above as RAV - Recursive Annotation Variation). The PGN loading code needs to be rewritten from the ground up. It's currently a set of hand crafted rules that are a little tedious to maintain and follow. A better approach would be to include the PGN grammar and then use a parser generator to generate the parsing code. Once this is done, adding support for variations should be significantly easier.
Hey @jhlywa, Had a doubt... How would you go about with creating the PEG file / Grammar file? Will you be creating one from scratch or referring to an existing one like, PGNViewer...? Looking into the PGN Grammar right now..
Just began using this repo, but this is exciting! I'll happily make some contributions once the FIX_ME branch is live.
@coffeeDev98 I'd be interesting in creating the grammar from scratch. I think it would give us a better understanding of how the PGN parser works, and frankly, I think it would be easier than maintaining the existing regexes.
Hi all, I just pushed the new dev branch this morning. I manually copied over all of the tests from the 0.13.2 tag and added a few extras where necessary. However, there does seems to be a discrepancy in the number of tests cases jest is running in 0.13.2 (339 test cases) and dev (237 cases). We should investigate this.
Hey @jhlywa, I shall do a deep dive of the code before contributing... Any advice on the same...? I'm new to contributions on github... 😅. Also, would be great if you could share some resources on grammar files. I've gone through the grammar file of PGNViewer but hitting a roadblock as far as other examples are considered
@jhlywa, did you ever resolve the test issue? I don't see as big of a discrepancy between v013.2
and dev
as you state:
Andrews-MacBook-Pro:chess.js andrew$ git checkout v0.13.2; npm test 2>&1 | grep "Tests:"
HEAD is now at 426e7ed 0.13.2
Tests: 338 passed, 338 total
Andrews-MacBook-Pro:chess.js andrew$ git checkout master; npm test 2>&1 | grep "Tests:"
Previous HEAD position was 426e7ed 0.13.2
Switched to branch 'master'
Your branch is up to date with 'origin/master'.
Tests: 339 passed, 339 total
Hi @DevAndrewGeorge. No, I haven't been able to account for the discrepancy in tests cases. I did omit a few cases that I though were redundant on the dev
branch, and also refactored a few others. I expected to be within 10-20 tests cases of v0.13.2, but running your snippet on dev
shows we're missing about 100 cases. (BTW - I think you ran on the wrong branch, be sure you're on dev
when generating a test count)
$ git checkout dev && npm test 2>&1 | grep "Tests:"
Tests: 237 passed, 237 total
Ah, good catch. The main source of your discrepancy is that the validate_fen.test.ts
file ran all cases in a single test. See #333 where I've "fixed" this in by running each case individually.
If there's a major version bump coming anyway, can I suggest the accessor functions that take no arguments be converted to properties? For example:
fen() {
...
}
Could become:
get fen() {
...
}
Another request:
Would it be possible to include a few more properties for the' history' function? Currently, I'm adding these to the history
property in my wrapper:
fen
check
checkmate
Edit: I'm withdrawing my original request. After some more thought, I realized that the move history should be differentiated from the position history. In my wrapper, I split this into two properties:
Chessboard#moves
: Returns the history of the moves the player made.
interface Move {
player: Player,
from: Square,
to: Square,
piece: Piece,
algebraic: string,
capture: boolean,
}
Chessboard#positions
: Represents the positions in the game, including the starting position. The properties of the position are a result of a move, but not part of the move itself.
interface Position {
fen: string,
check: boolean,
checkmate: boolean,
comment: string | null,
highlights: Highlight[]
arrows: Arrow[]
}
I think this differentiation is an example of the Fencepost Problem, where the positions represent the posts and the positions represent the panels between them.
I don't know if this differentiation is helpful to anyone else, but creating it has made using my wrapper much, much simpler.
Improve FEN validation. It should detect common hand-entered such as missing kings and incorrect castling rights.
If missing kings is considered invalid, extra kings should also be considered invalid. kkkkkkkk/8/8/8/8/8/8/KKKKKKKK w KQkq - 0 1
is an example board discussed in issue #289
Wicked stuff! Using Chess.js in our Chess engine! Gave the package credit for move generation and game state detection on the website and the in the docs :)
Never use all caps for abbv. / acronyms, they tend to mess with other things.
Hi all. The latest beta has been pushed to NPM. I have one more planned code change (adding a before
and after
FEN field to to verbose history output). Here are the release notes:
https://github.com/jhlywa/chess.js/releases/tag/v1.0.0-beta.0
There's a packaging issue with the beta:
npm ERR! command failed
npm ERR! command sh -c -- npm run build
npm ERR! > chess.js@1.0.0-beta.0 build
npm ERR! > tsc --build
npm ERR! sh: tsc: command not found
It looks like the module ships with the typescript code (src/chess.ts
) as well as the JS code (dist/chess.js
and types file) but also has a postinstall step that runs tsc
. Since main
points to the JS file in the dist
folder, is that post-install step necessary?
@SheetJSDev Doh! Thanks for the feedback. A fix tagged 1.0.0-beta.1 has been published.
Hi all. The latest beta has been pushed to NPM. I have one more planned code change (adding a
before
andafter
FEN field to to verbose history output). Here are the release notes:https://github.com/jhlywa/chess.js/releases/tag/v1.0.0-beta.0
This change would be really nice, having before and after fen :)
@qwerty084 before
and after
have been added to the Move
object returned by .move()
, .undo
, .moves()
, and .history()
. The two latter methods need to be called with { verbose: true }
to return Move[]
.
It's been pushed to npm as 1.0.0-beta.4
@jhlywa "moves() should work even if there are no kings on the board." can be ticked off this list now :)
🥺 waiting for chess 960 support https://github.com/jhlywa/chess.js/issues/122
I am interested in the support for null moves and I have already made some thoughts how to implement such a feature to this package. Before I provide a pull request, have there been any thoughts on the SAN of a null move. There is no standard SAN representation for a null move. I would suggest "--" but there are others (see e.g. https://chess.stackexchange.com/questions/14072/san-for-nullmove )
Hi @ppeloton. The lack of a standard is why we traditionally didn't support null moves. However, with switch to the permissive SAN parser, I think it's time we add it. I think it's reasonable to start with "--" as the SAN representation of a null move.
@jhlywa : I made a pull request with an implementation for SAN "--" and I also added a test case. I am happy to discuss any necessary changes / further enhancements. I think the implementation is quite straight forward, however when making a null move a dummy move is created (black king moves from a8 to a8). It is not really visible to a user, only if you make the chess.history({ verbose: true }) command. Maybe someone has a better idea how to implement this part.
looking forward 960 support!
After 13 years of pre-1.0.0 development .... it's time.
This is a working document to track planned features/changes and their statuses for version 1.0.0. Please comment if there's something you'd like to see included or changed. I appreciate and value your feedback. Check back frequently for updates.
I'll push a basic typescript implementation to dev branch to use as starting point.
Please wait for the dev branch before submitting PR's.dev branch is now active
Proposed 1.0.0 Changes
[ ] Code
null
. This will allow the library to provide more detailed error messages for common issues (e.g. bad moves, bad FEN, bad PGN). The functions that throw exceptions are listed in the API Changes section..load()
Chess()
constructorloadPgn()
move()
move()
permissive
andstrict
.load
in permissive mode (the default mode) should let the user load FEN without supplying castling rights, ep square, and move numbers (e.g. chess.load(rnbqkbnr/pppppppp/8/8/8/8/PPPPPPPP/RNBQKBNR w
))load
andloadPgn
should allow an option to use the strict parsermoves()
should work even if there are no kings on the board.[ ] Docs
[ ] Other
API Changes
game_over
->isGameOver
in_check
->isCheck
in_checkmate
->isCheckmate
in_draw
->isDraw
is_stalemate
->isStalemate
in_threefold_repetition
->isThreefoldRepetition
insufficient_material
->isInsufficientMaterial
load_pgn
->loadPgn
set_comment
->setComment
get_comment
->getComment
get_comments
->getComments
delete_comment
->deleteComment
delete_comments
->deleteComments
validate_fen
->validateFen
Chess
constructorload
loadPgn
move
Questions
Should acronyms be capitalized in function names (e.g.Decided not to capitalize acronyns.loadPgn
vsloadPGN
)? Consider the impact this could have on the.fen()
and.pgn()
functions. I'm leaning towards no, but it's up for discussion.Future Changes beyond 1.0.0
Issues for First Time Contributors
ascii()
function