Closed Invictaz closed 1 year ago
I haven't used Open PS2 Loader, but I think it supports SMB shares. If that's the case, then you could use one of the SMB/LAN servers APK for Android.
ps3netsrv uses a proprietary protocol developed by Cobra Team. Until now, there wasn't any APK able to host ISOs for PS3 on Android.
Changed the label to invalid feature request, since PS2 OPL Supports SMB protocol and there is some SMB Apps for Android.
@jhonathanc please name the app from the Google appstore you are suggesting. Most of thema are fake servers on the Google Play store so your statement as false is incorrect.
@Invictaz your request is still invalid due the reasons that I commented.
You can try some of SMB apps in Google Play. https://play.google.com/store/search?q=smb&c=apps
I know X-plore File Manager is a very good app, although I don't know if it compatible with OPL.
@jhonathanc please name the app from the Google appstore you are suggesting. Most of thema are fake servers on the Google Play store so your statement as false is incorrect.
"Samba Server" and "CifsManager", but I'm not able to find them on PlayStore anymore. I'll check the requirements to develop a simple SMB Server for Android. Are you able to check if the OPL let users to change the SMB port connection settings? Because, by default, SMB uses 139 and 445, protected by OS (it means users would need root). The main problem relays on 139, because it's the NetBios port (if the requirements for SMBv1 don't enforce it's use, I think I can try to develop an application).
@aldostools, do you remember if there is some especial handling for PS2 discs on ps3netsrv on server or client side? As I don't have started to develop "advanced features", I'm unsure about it.
If there is no special handling, maybe we can try to ask to OPL devs to implement the "Cobra Net Server" protocol on OPL.
PS2 games emulated on PS3 only work from /dev_hdd0.
Games mounted from any other sources, should be copied first to /dev_hdd0 to play them.
PS2 games emulated on PS3 only work from /dev_hdd0.
Games mounted from any other sources, should be copied first to /dev_hdd0 to play them.
But the data are accessed the same way to copy it to /dev_hdd0? using read file command and read file critical command?
I think OPL is only useful on B/C consoles. Non-B/C consoles rely on ps2_netemu that only can emulate from /dev_hdd0
PS3 with B/C can play them from disc & USB, but I don't know how OPL handles remote ISO on these consoles.
I think OPL is only useful on B/C consoles. Non-B/C consoles rely on ps2_netemu that only can emulate from /dev_hdd0
PS3 with B/C can play them from disc & USB, but I don't know how OPL handles remote ISO on these consoles.
I think @Invictaz is trying to use on a real PS2, not a PS3. If the data on server are acessed the same way, for different kinds of iso (PS1, PS2, PS3), the OPL could implement the client side with some effort... But if there is a different handling on client side, of course it will not work and would require more time and development...
ps3netsrv is for PS3... to add support in OPL, it would have to implement:
1- A way to scan & mount games using ps3netsrv protocol 2- Implement a proxy service like netiso.sprx that handle the communication between the SCSI driver and the remote server.
I just checked the OPL source and it appears to not be difficult. I'll try to create a "new device", like the "device-smb", to implement the basics of the Cobra Net Protocol:
Is it possible to build a Playstation 2 Net Serv app for Open PS2 Loader? In that case we can Connect a small Android device via UTP to our Playstation 2 and load the ISO files in that way.
Or via uLaunchElf