Open pyrsmk opened 2 years ago
did you check the amount of garbage collection that was taken place becase copying array in Javascript uses lot of garbage collection
Well, it was 3 years ago... If I remember well I implemented my own solution so everything is optimized and runs accurately.
I encounter an issue where when I spawn a whole bunch of limiter instances (several thousands). At first, the rate limit is pretty accurate, but at some point it begins to freeze every now and then. And it gets slower and slower.
Here's a clear example of what's going on: