Open Tufis16 opened 3 months ago
Hi, do you have SSGI enabled in the volume override?
By the way, I suggest upgrading to a higher (patch) version of Unity Editor before installing this package, such as 2022.3.35f1.
There was a bug in older versions of URP related to the render queue, and I don't have time to find out which version it was fixed in.
Yes it's enabled. I will test your recommended version and after i will tell the results. Thanks.
Yeah i tested in clean Unity 2022.3.38 urp project and same. Can't see any diffrence. And yes everything attached and enabled.
That's strange. Does the camera's active URP renderer have SSGI (renderer feature)?
Camera's renderer in use: URP renderer asset:
I tried but no.
Could you provide a small project (ex. the empty project you created) so that I can reproduce the problem?
Thank you very much!
Still same, i read all your replies. I follow this steps and more: 1- Download this "https://github.com/jiaozi158/UnitySSGIURP.git" with github "or just downloaded with zip" 2- Drag and dropped to project 3- Added to renderer feature and enabled 4- Added to Global Volume and enabled 5- Checked rendering pipelines "from cameras or graphics settings" no changes anything.
This is project: https://we.tl/t-zCMD0JKSms
Hi, could you try again (the latest version) and see if the issue is resolved?
I downloaded the project you provided and found that it seems to be the same problem mentioned in #5.
YES IT'S WORKING NOW THANKS!!!!
On Wed, Jul 31, 2024 at 9:26 PM jiaozi158 @.***> wrote:
Hi, could you try again (the latest version) and see if the issue is resolved?
I downloaded the project you provided and found that it seems to be the same problem mentioned in #5 https://github.com/jiaozi158/UnitySSGIURP/issues/5.
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I think intensity is too low. Max value is 0.95. How can we make more saturated or high intensity?
How can we make more saturated or high intensity?
Hi, the "0.95" value controls the intensity of temporal accumulation.
I think you're looking for the "Indirect Diffuse Lighting Multiplier".
Yes i mean this! but it shows after setting "All Visible" "Show All Addinational Setting Properties"
Thanks for reminding!
I don't think it should be an additional property, so I'll change that in the next update.
I tested on Unity 2022.3.22 and added in global volume and urp setting but nothing changed. Also changed forward/forward+/deffered not working.