Closed GoogleCodeExporter closed 9 years ago
There is code for that in vgapaint 386 (it's called antialias+blend). I'm all
for it,
particularly for text.
Original comment by pulkoma...@gmail.com
on 26 May 2010 at 4:48
Implemented in r1512.
See attached image (Painted on a screen of Agony by Frank Sauer, a 44-color
image with custom palette)
After a bit of thought, I set the opacity level depending on the brush's
perceived lighness, a classic "0.3*R + 0.59*G + 0.11*B" formula : My original
formula was affecting each channel independantly, but if a perfect greyscale
wasn't available in the palette, it would shift colors.
I think it works perfect with AA text (just remember to turn off effects after
using it: shift-E). I've also made some tests with 'brushes of varying
opacity', it looks promising. In any case, feedback is welcome.
Original comment by yrizoud
on 17 Jun 2010 at 6:36
Attachments:
Done.
Original comment by pulkoma...@gmail.com
on 5 Aug 2010 at 6:08
Woops, I had forgotten, display bug : in the Transparency setting window,
choosing another mode (other than Alpha) leaves the visual indicators on Alpha
anyway.
I go fix.
Original comment by yrizoud
on 5 Aug 2010 at 6:52
Fixed in r1561
Original comment by yrizoud
on 7 Aug 2010 at 7:24
Original issue reported on code.google.com by
yrizoud
on 26 May 2010 at 3:37